﻿using Game.common;
using Game.modules.card;
using GameFramework.buff;
using GameFramework.skill;
using UnityEngine;

namespace Game.modules.player
{
    //局外成长的角色
    public class Player
    {
        public long id;
        //等级
        public int leve;
        public int nowExp;
        //宠物
        //天赋
        //收集(装备套装收集等等)
        //卡牌收集
        public CardData _cardData = new CardData();
        //成就
    }
}